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Text File  |  1999-02-24  |  38.2 KB  |  967 lines

  1. // ===========================================================================
  2. // Bank Script File
  3. // ===========================================================================
  4. //
  5.  
  6. precache:
  7. // cin sounds
  8. cachesound "dialog/bank/cin/mlonger.wav"
  9. cachesound "dialog/bank/cin/mfaster.wav"
  10. cachesound "dialog/bank/cin/tfastcan.wav"
  11. cachesound "dialog/bank/cin/mnotfast.wav"
  12. cachesound "dialog/bank/cin/mkeepmov.wav"
  13. cachesound "dialog/bank/cin/tyessir.wav"
  14. // mancini sounds
  15. //cachesound "dialog/bank/mancini/Rnfrc4.wav"
  16. //cachesound "dialog/bank/mancini/Gttvlt3.wav"
  17. //cachesound "dialog/bank/mancini/hurry1.wav"
  18. cachesound "dialog/bank/mancini/dmnbld3.wav"
  19. cachesound "dialog/bank/mancini/Dntjstst.wav"
  20. cachesound "dialog/bank/mancini/Dntlthm1.wav"
  21. //cachesound "dialog/bank/mancini/gethim1.wav"
  22. //cachesound "dialog/bank/mancini/gethim2.wav"
  23. //cachesound "dialog/bank/mancini/ltsgtt.wav"
  24. cachesound "dialog/bank/mancini/ltsgtt2.wav"
  25. // thug sounds
  26. //cachesound "dialog/bank/thug/yessir.wav"
  27. //cachesound "dialog/bank/thug/right.wav"
  28. cachesound "monsters/thug/site5.wav"
  29. cachesound "dialog/bank/thug/panic2.wav"
  30. cachesound "dialog/bank/thug/backup1.wav"
  31. cachesound "dialog/bank/thug/order1.wav"
  32. cachesound "dialog/bank/thug/order3.wav"
  33. cachesound "dialog/bank/thug/panic7.wav"
  34. //cachesound "dialog/bank/thug/panic6.wav"
  35. //cachesound "dialog/bank/thug/pinv.wav"
  36. //cachesound "dialog/bank/thug/panic9.wav"
  37. //cachesound "dialog/bank/thug/pins.wav"
  38. //cachesound "dialog/bank/thug/panic4.wav"
  39. //cachesound "dialog/bank/thug/order2.wav"
  40. //cachesound "dialog/bank/thug/panic5.wav"
  41. //cachesound "dialog/bank/thug/order5.wav"
  42. //cachesound "dialog/bank/thug/agony.wav"
  43. //cachesound "dialog/bank/thug/taunt4.wav"
  44. cachesound "monsters/thug/retreat3.wav"
  45. cachesound "monsters/thug/retreat2.wav"
  46. cachesound "monsters/thug/death1.wav"
  47. cachesound "dialog/intro/thug/airattk1.wav"
  48. cachesound "monsters/thug/death2.wav"
  49. cachesound "monsters/thug/deathl2.wav"
  50. cachesound "monsters/thug/attk1.wav"
  51. cachesound "monsters/thug/attk4.wav"
  52. cachesound "monsters/thug/attk5.wav"
  53. // jc sounds
  54. cachesound "dialog/bank/jc/clrbn2.wav"
  55. //cachesound "dialog/bank/jc/painscs.wav"
  56. //cachesound "dialog/bank/jc/cool.wav"
  57. cachesound "dialog/bank/jc/mnffr1.wav"
  58. cachesound "dialog/general/jc/bdfnr3.wav"
  59. cachesound "dialog/bank/jc/shtrn1.wav"
  60. cachesound "dialog/bank/jc/mkhpp1.wav"
  61. cachesound "dialog/bank/jc/nffn2.wav"
  62. cachesound "dialog/general/jc/plant1.wav"
  63. cachesound "dialog/intro/jc/sts1.wav"
  64. cachesound "dialog/bank/jc/yllnd1.wav"
  65. cachesound "dialog/bank/jc/raise1.wav"
  66. cachesound "dialog/bank/jc/nwpy1.wav"
  67. cachesound "dialog/bank/jc/vryqr1.wav"
  68. //cachesound "dialog/bank/jc/dwngrd.wav"
  69. //cachesound "dialog/bank/jc/locscrty.wav"
  70. //cachesound "dialog/bank/jc/gsmyp3.wav"
  71. //cachesound "dialog/bank/jc/gyrpy3.wav"
  72. //cachesound "dialog/bank/jc/whbg1.wav"
  73. //cachesound "dialog/general/jc/computer3.wav"
  74. //cachesound "dialog/general/jc/computer.wav"
  75. //cachesound "dialog/general/jc/cup2.wav"
  76. //cachesound "dialog/general/jc/chair2.wav"
  77. cachesound "dialog/bank/jc/gotitnow.wav"
  78. cachesound "dialog/bank/jc/suredont.wav"
  79. cachesound "dialog/general/jc/hint1.wav"
  80. //cachesound "dialog/general/jc/hint2.wav"
  81. cachesound "dialog/bank/jc/wrknit.wav"
  82. cachesound "dialog/bank/jc/stcky1.wav"
  83. cachesound "dialog/bank/jc/rob4.wav"
  84. cachesound "dialog/bank/jc/vltcmb.wav"
  85. cachesound "dialog/bank/jc/shtdw3.wav"
  86. cachesound "dialog/general/jc/handy1.wav"
  87. cachesound "dialog/bank/jc/thrml4.wav"
  88. cachesound "dialog/bank/jc/wtbck1.wav"
  89. // blade sounds
  90. //cachesound "dialog/bank/blade/imin.wav"
  91. //cachesound "dialog/bank/blade/bucket.wav"
  92. cachesound "dialog/bank/blade/opthing.wav"
  93. //cachesound "dialog/bank/blade/tunnel.wav"
  94. //cachesound "dialog/bank/blade/mncn1.wav"
  95. //cachesound "dialog/bank/blade/aha1.wav"
  96. //cachesound "dialog/bank/blade/crmpy1.wav"
  97. //cachesound "dialog/bank/blade/hmm.wav"
  98. //cachesound "dialog/bank/blade/drpdd1.wav"
  99. cachesound "dialog/bank/blade/qrtr2.wav"
  100. cachesound "dialog/bank/blade/getout.wav"
  101. cachesound "dialog/bank/blade/runsafe.wav"
  102. cachesound "dialog/bank/blade/roger4.wav"
  103. cachesound "dialog/bank/blade/ntm4.wav"
  104. // hc sounds
  105. cachesound "dialog/bank/hc/major.wav"
  106. //cachesound "dialog/bank/hc/hcthanks.wav"
  107. cachesound "dialog/bank/hc/teamhelp.wav"
  108. cachesound "dialog/intro/hc/takecover1.wav"
  109. cachesound "dialog/intro/hc/imhit1.wav"
  110. cachesound "dialog/intro/hc/hmdeath1.wav"
  111. cachesound "dialog/intro/hc/whereblade2.wav"
  112. cachesound "dialog/intro/hc/openfirer1.wav"
  113. cachesound "dialog/intro/hc/trapm1.wav"
  114. cachesound "dialog/intro/hc/death4r1.wav"
  115. cachesound "dialog/intro/hc/mandownm1.wav"
  116. cachesound "dialog/intro/hc/takeem.wav"
  117. cachesound "dialog/intro/hc/toostron.wav"
  118. cachesound "dialog/intro/hc/bhndlk1.wav"
  119. cachesound "dialog/intro/hc/death6r.wav"
  120. cachesound "dialog/intro/hc/cantsee.wav"
  121. cachesound "misc/hc/death1.wav"
  122. cachesound "dialog/intro/hc/jakecover.wav"
  123. cachesound "dialog/intro/hc/lookoutc.wav"
  124. cachesound "dialog/intro/hc/hmlegs.wav"
  125. cachesound "dialog/intro/hc/bladewherec.wav"
  126. // bank sounds
  127. cachesound "environment/levelsnds/bank/tchtns.wav"
  128. cachesound "environment/levelsnds/bank/phnlnrng.wav"
  129. // phone sounds
  130. cachesound "dialog/general/phone/phone1.wav"
  131. cachesound "environment/phone/busyfon.wav"
  132. cachesound "environment/phone/fon8.wav"
  133. cachesound "dialog/general/phone/phone2.wav"
  134. // general sounds
  135. cachesound "dialog/general/fight1.wav"
  136. cachesound "dialog/general/asgunburst.wav"
  137. // explosion sounds
  138. cachesound "impact/explosion/med3.wav"
  139. // misc sounds
  140. cachesound "misc/null.wav"
  141. // humvee sounds
  142. cachesound "vehicle/humvee/run.wav"
  143. cachesound "vehicle/humvee/stop.wav"
  144. cachesound "vehicle/humvee/skid.wav"
  145. // police sounds
  146. cachesound "environment/alarm/police/siren1.wav"
  147. // asrifle sounds
  148. cachesound "weapons/asrifle/6.wav"
  149. // helicopt sounds
  150. cachesound "vehicle/helicopt/flyloop.wav"
  151. // heligun sounds
  152. cachesound "weapons/heligun/mix9c.wav"
  153. cachesound "weapons/heligun/mix2.wav"
  154. // magnum sounds
  155. cachesound "weapons/magnum/fire3.wav"
  156. // rlaunch sounds
  157. cachesound "weapons/rlaunch/mssllp3.wav"
  158. // civmale sounds
  159. cachesound "misc/civmale/saved.wav"
  160. cachesound "misc/civmale/thanx.wav"
  161. // civfem sounds
  162. cachesound "misc/civfem/thnkgod.wav"
  163. cachesound "misc/civfem/thankoff.wav"
  164. end
  165.  
  166. // ***************************************************************************
  167. // Start Dialog Threads
  168. // ***************************************************************************
  169.  
  170. // ------------------------------------------
  171. // Mancini Cinematic Vault Dialog
  172. // ------------------------------------------
  173. mancini_what_get_paid_for:
  174.   local.mancini1 string parm.mancini1
  175.   local.thug1 string parm.thug1
  176.   // Mancini says 'This is taking far longer than anything we had planned.'
  177.   dialog "i_mancini" "This is taking far longer than anything we had planned." "dialog/bank/cin/mlonger.wav" 1 6 .5
  178.   waitForSound "dialog/bank/cin/mlonger.wav" 0.3
  179.   // Mancini says 'If you don't start moving faster, I'll get someone who will.'
  180.   dialog "i_mancini" "If you don't start moving faster, I'll get someone who will." "dialog/bank/cin/mfaster.wav" 1 6 .5
  181.   waitForSound "dialog/bank/cin/mfaster.wav" 0.3
  182.   // Thug says 'We're moving as fast as we can sir!'
  183.   dialog "i_thug" "We're moving as fast as we can sir!" "dialog/bank/cin/tfastcan.wav" 1 6 .5
  184.   waitForSound "dialog/bank/cin/tfastcan.wav" 0.3
  185.   // Mancini says 'WELL, it's not fast enough!'
  186.   dialog "i_mancini" "WELL, it's not fast enough!" "dialog/bank/cin/mnotfast.wav" 1 6 .5
  187.   waitForSound "dialog/bank/cin/mnotfast.wav" 0.3
  188.   // Mancini says 'Keep moving while I go check our perimeter.'
  189.   dialog "i_mancini" "Keep moving while I go check our perimeter." "dialog/bank/cin/mkeepmov.wav" 1 6 .5
  190.   waitForSound "dialog/bank/cin/mkeepmov.wav" 0.3
  191.   // Thug says 'Yes SIR!'
  192.   dialog "i_thug" "Yes, SIR!" "dialog/bank/cin/tyessir.wav" 1 6 .5
  193.   waitForSound "dialog/bank/cin/tyessir.wav" 0.3
  194. end
  195.  
  196. // ------------------------------------------
  197. // Mancini Sights Blade
  198. // ------------------------------------------
  199. mancini_intro_dialog:
  200.   local.mancini1 string parm.mancini1
  201.   local.thug1 string parm.thug1
  202.   local.thug2 string parm.thug2
  203.   // Mancini says 'Call our reinforcements!'
  204.   local.mancini1 playsound "dialog/bank/mancini/Rnfrc4.wav"
  205.   waitForSound "dialog/bank/mancini/Rnfrc4.wav" 0.1
  206.   // Thug1 says 'Yes sir!'
  207.   local.thug1 playsound "dialog/bank/thug/yessir.wav"
  208.   waitForSound "dialog/bank/thug/yessir.wav" 0.3
  209.   // Mancini says 'Get to the vault!'
  210.   local.mancini1 playsound "dialog/bank/mancini/Gttvlt3.wav"
  211.   waitForSound "dialog/bank/mancini/Gttvlt3.wav" 0.1
  212.   // Thug2 says 'Right away, sir!'
  213.   local.thug2 playsound "dialog/bank/thug/right.wav"
  214.   waitForSound "dialog/bank/thug/right.wav" 0.3
  215.   // Mancini says 'Hurry!'
  216.   local.mancini1 playsound "dialog/bank/mancini/hurry1.wav"
  217.   waitForSound "dialog/bank/mancini/hurry1.wav" 0.1
  218. end
  219.  
  220. // ------------------------------------------
  221. // JC tells Blade to clear Bank
  222. // ------------------------------------------
  223. jc_clear_bank_out:
  224.   dialog "i_jc" "Clear the bank out, boss; we need to end this!" "dialog/bank/jc/clrbn2.wav" 1 5
  225.   waitForSound "dialog/bank/jc/clrbn2.wav" 0.3
  226. end
  227.  
  228. jc_pain_sauce:
  229.   // Blade says, "I'm in..."
  230.   dialog "i_blade" "I'm in..." "dialog/bank/blade/imin.wav" 1 5
  231.   waitForSound "dialog/bank/blade/imin.wav" 0.3
  232.   // JC says, "I got ya... gonna deal out some pain sauce, man?"
  233.   dialog "i_jc" "I got ya... gonna deal out some pain sauce, man?" "dialog/bank/jc/painscs.wav" 1 5
  234.   waitForSound "dialog/bank/jc/painscs.wav" 0.3
  235.   // Blade says, "By the bucket!"
  236.   dialog "i_blade" "By the bucket!" "dialog/bank/blade/bucket.wav" 1 5
  237.   waitForSound "dialog/bank/blade/bucket.wav" 0.3
  238.   // JC says, "COOL!"
  239.   dialog "i_jc" "COOL!" "dialog/bank/jc/cool.wav" 1 5
  240.   waitForSound "dialog/bank/jc/cool.wav" 0.3
  241. end
  242.  
  243. // ------------------------------------------
  244. // JC Sarcasm Dialog
  245. // ------------------------------------------
  246. blade_destroys_property8:
  247.   dialog "i_jc" "Man, we CANNOT afford that." "dialog/bank/jc/mnffr1.wav"
  248.   waitForSound "dialog/bank/jc/mnffr1.wav"
  249. end
  250.  
  251. blade_destroys_furniture1:
  252.   dialog "i_jc" "BAD Furniture!" "dialog/general/jc/bdfnr3.wav" 1 5
  253.   waitForSound "dialog/general/jc/bdfnr3.wav"
  254. end
  255.  
  256. blade_destroys_furniture2:
  257.   dialog "i_jc" "This isn't the shooting range boss." "dialog/bank/jc/shtrn1.wav" 1 5
  258.   waitForSound "dialog/bank/jc/shtrn1.wav"
  259. end
  260.  
  261. blade_destroys_furniture3:
  262.   dialog "i_jc" "Did that make you happy Blade?" "dialog/bank/jc/mkhpp1.wav" 1 5
  263.   waitForSound "dialog/bank/jc/mkhpp1.wav"
  264. end
  265.  
  266. blade_destroys_furniture4:
  267.   dialog "i_jc" "Enough fun and games, Blade." "dialog/bank/jc/nffn2.wav" 1 5
  268.   waitForSound "dialog/bank/jc/nffn2.wav"
  269. end
  270.  
  271. blade_destroys_plant:
  272.   dialog "i_jc" "Way to show that plant a thing or two, boss!" "dialog/general/jc/plant1.wav" 1 5
  273.   waitForSound "dialog/general/jc/plant1.wav"
  274. end
  275.  
  276. jc_sightseeing:
  277.   dialog "i_jc" "Blade!  What are you doing wasting your time sightseeing?  Get to the bank NOW!" "dialog/intro/jc/sts1.wav" 1 5
  278.   waitForSound "dialog/intro/jc/sts1.wav" 0.3
  279. end
  280.  
  281. jc_need_that:
  282.   // JC says "The way things are going, you'll need that!"
  283.   dialog "i_jc" "The way things are going, you'll need that!" "dialog/bank/jc/yllnd1.wav" 1 5
  284.   waitForSound "dialog/bank/jc/yllnd1.wav"
  285. end
  286.  
  287. jc_a_raise:
  288.   // JC says "Oh good!  A raise!" - 
  289.   dialog "i_jc" "Oh good!  A raise!" "dialog/bank/jc/raise1.wav"
  290.   waitForSound "dialog/bank/jc/raise1.wav" .1
  291. end
  292.  
  293. jc_able_to_pay:
  294.   // JC says "Now you'll be able to pay me!" - 
  295.   dialog "i_jc" "Now you'll be able to pay me!" "dialog/bank/jc/nwpy1.wav"
  296.   waitForSound "dialog/bank/jc/nwpy1.wav" .1
  297. end
  298.  
  299. jc_every_quarter:
  300.   // JC says "Every quarter counts!" - 
  301.   dialog "i_jc" "Every quarter counts!" "dialog/bank/jc/vryqr1.wav"
  302.   waitForSound "dialog/bank/jc/vryqr1.wav" .1
  303. end
  304.  
  305. jc_downgrade_system:
  306.   game.skill ifgreater 0 end
  307.   // JC says "Downgrade the automated security system or it will fry you." - 
  308.   dialog "i_jc" "Downgrade the automated security system or it will fry you." "dialog/bank/jc/dwngrd.wav"
  309.   waitForSound "dialog/bank/jc/dwngrd.wav" .1
  310. end
  311.  
  312. jc_locate_secroom:
  313.   local.jc  string parm.jc 
  314.   // JC  says "Locate the security room to shut down the security systems." - 
  315.   dialog "i_jc" "Locate the security room to shut down the security systems." "dialog/bank/jc/locscrty.wav"
  316.   waitForSound "dialog/bank/jc/locscrty.wav" .1
  317. end
  318.  
  319. jc_goes_pay:
  320.   // JC says "Well, there goes my pay!" - 
  321.   dialog "i_jc" "Well, there goes my pay!" "dialog/bank/jc/gsmyp3.wav"
  322.   waitForSound "dialog/bank/jc/gsmyp3.wav" .1
  323. end
  324.  
  325. jc_goes_your_pay:
  326.   // JC says "There goes YOUR pay boss!" - 
  327.   dialog "i_jc" "There goes YOUR pay boss!" "dialog/bank/jc/gyrpy3.wav"
  328.   waitForSound "dialog/bank/jc/gyrpy3.wav" .1
  329. end
  330.  
  331. jc_big_spender:
  332.   // JC says "Who, big spender!" - 
  333.   dialog "i_jc" "Woah, big spender!" "dialog/bank/jc/whbg1.wav"
  334.   waitForSound "dialog/bank/jc/whbg1.wav" .1
  335. end
  336.  
  337. jc_most_gruesome:
  338.   // JC says "That was the most gruesome slaughter of a computer that I've ever seen!" - 
  339.   dialog "i_jc" "That was the most gruesome slaughter of a computer that I've ever seen!" "dialog/general/jc/computer3.wav"
  340.   waitForSound "dialog/general/jc/computer3.wav" .1
  341. end
  342.  
  343. jc_bad_side:
  344.   // JC says "Man, that computer shouldn't have got on your bad side!" - 
  345.   dialog "i_jc" "Man, that computer shouldn't have got on your bad side!" "dialog/general/jc/computer.wav"
  346.   waitForSound "dialog/general/jc/computer.wav" .1
  347. end
  348.  
  349. jc_show_that_cup:
  350.   // JC says "Way to show that cup a thing or two, boss!" - 
  351.   dialog "i_jc" "Way to show that cup a thing or two, boss!" "dialog/general/jc/cup2.wav"
  352.   waitForSound "dialog/general/jc/cup2.wav" .1
  353. end
  354.  
  355. jc_show_that_chair:
  356.   // JC says "Way to show that chair a thing or two, boss!" - 
  357.   dialog "i_jc" "Way to show that chair a thing or two, boss!" "dialog/general/jc/chair2.wav"
  358.   waitForSound "dialog/general/jc/chair2.wav" .1
  359. end
  360.  
  361. jc_opened_it:
  362.   // JC says "Opened it Blade and I... what... oh damn they just locked me out of the system." - JC says "Someone sure doesn't want me snooping around in there." - 
  363.   dialog "i_jc" "Opened it Blade and I... what... oh damn they just locked me out of the system." "dialog/bank/jc/gotitnow.wav"
  364.   waitForSound "dialog/bank/jc/gotitnow.wav" .1
  365.   dialog "i_jc" "Someone sure doesn't want me snooping around in there." "dialog/bank/jc/suredont.wav"
  366.   waitForSound "dialog/bank/jc/suredont.wav" .1
  367. end
  368.  
  369. jc_hint1:
  370.   // JC says "HEY!  Now isn't THAT interesting." - 
  371.   dialog "i_jc" "HEY!  Now isn't THAT interesting." "dialog/general/jc/hint1.wav"
  372.   waitForSound "dialog/general/jc/hint1.wav" .1
  373. end
  374.  
  375. jc_hint2:
  376.   // JC says "HEY!  Now isn't THAT interesting." - 
  377.   dialog "i_jc" "HEY!  Now isn't THAT interesting." "dialog/general/jc/hint2.wav"
  378.   waitForSound "dialog/general/jc/hint2.wav" .1
  379. end
  380.  
  381. // ------------------------------------------
  382. // Blade dialogs
  383. // ------------------------------------------
  384.  
  385. blade_can_u_open:
  386.   // Blade says "JC, can you open that thing?" - JC says "I'm working on it Blade!" - 
  387.   dialog "i_blade" "JC, can you open that thing?" "dialog/bank/blade/opthing.wav"
  388.   waitForSound "dialog/bank/blade/opthing.wav" .1
  389.   dialog "i_jc" "I'm working on it Blade!" "dialog/bank/jc/wrknit.wav"
  390.   waitForSound "dialog/bank/jc/wrknit.wav" .1
  391. end
  392.  
  393. blade_tunnelled:
  394.   // Blade says "Looks like they tunnelled under the vault!" - 
  395.   dialog "i_blade" "Looks like they tunnelled under the vault!" "dialog/bank/blade/tunnel.wav"
  396.   waitForSound "dialog/bank/blade/tunnel.wav" .1
  397. end
  398.  
  399. blade_you_bast:
  400.   // Blade says "Mancini, You bast......!" - 
  401.   dialog "i_blade" "Mancini, You bast......!" "dialog/bank/blade/mncn1.wav"
  402.   waitForSound "dialog/bank/blade/mncn1.wav" .1
  403. end
  404.  
  405. blade_aha:
  406.   // Blade says "Aha!" - 
  407.   dialog "i_blade" "Aha!" "dialog/bank/blade/aha1.wav"
  408.   waitForSound "dialog/bank/blade/aha1.wav" .1
  409. end
  410.  
  411. blade_crime_doesnt:
  412.   // Blade says "Crime doesn't pay!" - 
  413.   dialog "i_blade" "Crime doesn't pay!" "dialog/bank/blade/crmpy1.wav"
  414.   waitForSound "dialog/bank/blade/crmpy1.wav" .1
  415. end
  416.  
  417. blade_hmm:
  418.   // Blade says "Hmmm!" - 
  419.   dialog "i_blade" "Hmmm!" "dialog/bank/blade/hmm.wav"
  420.   waitForSound "dialog/bank/blade/hmm.wav" .1
  421. end
  422.  
  423. blade_drop_dead:
  424.   // Blade says "Drop dead!" - 
  425.   dialog "i_blade" "Drop dead!" "dialog/bank/blade/drpdd1.wav"
  426.   waitForSound "dialog/bank/blade/drpdd1.wav" .1
  427. end
  428.  
  429. blade_finds_quarter:
  430.   // Blade dialog
  431.   dialog "i_blade" "Hey, a quarter!" "dialog/bank/blade/qrtr2.wav" 1 5
  432.   waitForSound "dialog/bank/blade/qrtr2.wav" 0.3
  433. end
  434.  
  435.  
  436. // ------------------------------------------
  437. // Blade takes money from teller drawer
  438. // ------------------------------------------
  439. blade_takes_money1:
  440.   dialog "i_jc" "Man, you've got sticky fingers, boss." "dialog/bank/jc/stcky1.wav" 1 5
  441.   waitForSound "dialog/bank/jc/stcky1.wav" 0.3
  442. end
  443.  
  444. blade_takes_money2:
  445.   dialog "i_jc" "Boss, I thought we're here to save the bank, not rob it." "dialog/bank/jc/rob4.wav" 1 5
  446.   waitForSound "dialog/bank/jc/rob4.wav" 0.3
  447. end
  448.  
  449. // ------------------------------------------
  450. // JC tells Blade to find vault combo
  451. // ------------------------------------------
  452. blade_needs_vault_combo:
  453.   dialog "i_jc" "We need the vault combo. It's in here somewhere. See if you can find it!" "dialog/bank/jc/vltcmb.wav" 1 5
  454.   waitForSound "dialog/bank/jc/vltcmb.wav" 0.3
  455. end
  456.  
  457. // ------------------------------------------
  458. // JC tells Blade to shut down security
  459. // ------------------------------------------
  460. jneed_to_shut_down_sec1:
  461.   game.skill ifgreater 1 end
  462.   dialog "i_jc" "Shut down the security system or you'll be in a world of hurt!" "dialog/bank/jc/shtdw3.wav" 1 5
  463.   waitForSound "dialog/bank/jc/shtdw3.wav" 0.3
  464. end
  465.  
  466. // ------------------------------------------
  467. // JC gives Blade a hint
  468. // ------------------------------------------
  469. jc_handy1:
  470.   dialog "i_jc" "That could come in handy!" "dialog/general/jc/handy1.wav" 1 5
  471.   waitForSound "dialog/general/jc/handy1.wav" 0.3
  472. end
  473.  
  474. // ------------------------------------------
  475. // HC Officer Dialog
  476. // ------------------------------------------
  477. hc_heavy_resistance:
  478.   local.hcofficer string parm.hcofficer
  479.   // HC Officer says "We've encountered heavy resistance near the front of the Bank!" - 
  480.   dialog "i_hcofficer" "We've encountered heavy resistance near the front of the Bank!" "dialog/bank/hc/major.wav"
  481.   waitForSound "dialog/bank/hc/major.wav" .1
  482. end
  483.  
  484. hc_thanks_for_assist:
  485.   local.hcofficer string parm.hcofficer
  486.   // HC Officer says "Thanks for the assist Blade! " - 
  487.   dialog "i_hc officer" "Thanks for the assist Blade! " "dialog/bank/hc/hcthanks.wav"
  488.   waitForSound "dialog/bank/hc/hcthanks.wav" .1
  489. end
  490.  
  491. hc_alpha_team:
  492.   local.hcofficer string parm.hcofficer
  493.   // HC Officer says "Alpha team needs backup, we're headed over there now to help them out, keep going Blade!" - 
  494.   dialog "i_hcofficer" "Alpha team needs backup, we're headed over there now to help them out, keep going Blade!" "dialog/bank/hc/teamhelp.wav"
  495.   waitForSound "dialog/bank/hc/teamhelp.wav" .1
  496. end
  497.  
  498. // ------------------------------------------
  499. // Mancini Dialog
  500. // ------------------------------------------
  501. mancini_damn_blade:
  502.   local.mancini1 string parm.mancini1
  503.   // Mancini says 'DAMN! It's Blade!'
  504.   dialog "i_mancini" "DAMN! It's Blade!" "dialog/bank/mancini/dmnbld3.wav" 1 6 .5
  505.   waitForSound "dialog/bank/mancini/dmnbld3.wav" 0.3
  506. end
  507.  
  508. mancini_dont_stand_kill:
  509.   local.mancini1 string parm.mancini1
  510.   local.thug1 string parm.thug1
  511.   // Mancini says 'Don't just stand thereĆ  go KILL him!'
  512.   dialog "i_mancini" "Don't just stand there, go KILL him!" "dialog/bank/mancini/Dntjstst.wav" 1 6 .5
  513.   waitForSound "dialog/bank/mancini/Dntjstst.wav" 0.1
  514.   // Thug says 'Get him!'
  515.   local.thug1 playsound "monsters/thug/site5.wav" 1 2 .5
  516.   waitForSound "monsters/thug/site5.wav" 0.1
  517. end
  518.  
  519. mancini_dont_let_him_thru:
  520.   local.mancini1 string parm.mancini1
  521.   // Mancini says 'Don't let him get through here!'
  522.   dialog "i_mancini" "Don't let him get through here!" "dialog/bank/mancini/Dntlthm1.wav" 1 6 .5
  523.   waitForSound "dialog/bank/mancini/Dntlthm1.wav" 0.3
  524. end
  525.  
  526. manc_hurry:
  527.   local.mancini1 string parm.mancini1
  528.   // Mancini says "Hurry!" - 
  529.   dialog "i_mancini" "Hurry!" "dialog/bank/mancini/Hurry1.wav"
  530.   waitForSound "dialog/bank/mancini/Hurry1.wav" .1
  531. end
  532.  
  533. manc_gethim:
  534.   local.mancini1 string parm.mancini1
  535.   // Mancini says "Get him!" - 
  536.   dialog "i_mancini" "Get him!" "dialog/bank/mancini/gethim1.wav"
  537.   waitForSound "dialog/bank/mancini/gethim1.wav" .1
  538. end
  539.  
  540. manc_gethim2:
  541.   local.mancini1 string parm.mancini1
  542.   // Mancini says "GET HIM!" - 
  543.   dialog "i_mancini" "GET HIM!" "dialog/bank/mancini/gethim2.wav"
  544.   waitForSound "dialog/bank/mancini/gethim2.wav" .1
  545. end
  546.  
  547. manc_outta_here:
  548.   local.mancini1 string parm.mancini1
  549.   // Mancini says "Let's get outta here!" - 
  550.   dialog "i_mancini" "Let's get outta here!" "dialog/bank/mancini/ltsgtt.wav"
  551.   waitForSound "dialog/bank/mancini/lysgtt.wav" .1
  552. end
  553.  
  554. //manc_outta_here2:
  555. //  local.mancini1 string parm.mancini1
  556. //  // Mancini says "Let's get outta here!" - 
  557. //  dialog "i_mancini" "Let's get outta here!" "dialog/bank/mancini/ltsgtt2.wav"
  558. //  waitForSound "dialog/bank/mancini/lysgtt2.wav" .1
  559. //end
  560.  
  561. // ------------------------------------------
  562. // Thug Dialog
  563. // ------------------------------------------
  564. thug_leave_now:
  565.   local.thug1 string parm.thug1
  566.   // Thug says 'We've got to leave, NOW!'
  567.   local.thug1 playsound "dialog/bank/thug/panic2.wav"
  568.   waitForSound "dialog/bank/thug/panic2.wav" 0.3
  569. end
  570.  
  571. thug_trouble_at_vault:
  572.   local.thug1 string parm.thug1
  573.   // Thug says 'We've got trouble near the vault, call for backup!'
  574.   local.thug1 playsound "dialog/bank/thug/backup1.wav"
  575.   waitForSound "dialog/bank/thug/backup1.wav" 0.3
  576. end
  577.  
  578. thug_hurry_up:
  579.   local.thug1 string parm.thug1
  580.   // Thug says 'Hurry up, we're behind schedule!'
  581.   local.thug1 playsound "dialog/bank/thug/order1.wav"
  582.   waitForSound "dialog/bank/thug/order1.wav" 0.3
  583. end
  584.  
  585. thug_move_move_move:
  586.   local.thug1 string parm.thug1
  587.   // Thug says 'Move move move!  Let's go!'
  588.   local.thug1 playsound "dialog/bank/thug/order3.wav"
  589.   waitForSound "dialog/bank/thug/order3.wav" 0.3
  590. end
  591.  
  592. thug_call_chopper:
  593.   local.thug1 string parm.thug1
  594.   // Thug says "Call for the chopper!" - 
  595.   local.thug1 playsound "dialog/bank/thug/panic7.wav"
  596.   waitForSound "dialog/bank/thug/panic7.wav" .1
  597. end
  598.  
  599. thug_call_backup:
  600.   local.thug1 string parm.thug1
  601.   // Thug says "Call for backup." - 
  602.   local.thug1 playsound "dialog/bank/thug/panic6.wav"
  603.   waitForSound "dialog/bank/thug/panic6.wav" .1
  604. end
  605.  
  606. thug_near_vault:
  607.   local.thug1 string parm.thug1
  608.   // Thug says "We've got him pinned down near the vault!" - 
  609.   local.thug1 playsound "dialog/bank/thug/pinv.wav"
  610.   waitForSound "dialog/bank/thug/pinv.wav" .1
  611. end
  612.  
  613. thug_hell_outta:
  614.   local.thug1 string parm.thug1
  615.   // Thug says "Let's get the hell outta here!" - 
  616.   local.thug1 playsound "dialog/bank/thug/panic9.wav"
  617.   waitForSound "dialog/bank/thug/panic9.wav" .1
  618. end
  619.  
  620. thug_near_security:
  621.   local.thug1 string parm.thug1
  622.   // Thug says "We've got him pinned down near security!" - 
  623.   local.thug1 playsound "dialog/bank/thug/pins.wav"
  624.   waitForSound "dialog/bank/thug/pins.wav" .1
  625. end
  626.  
  627. thug_ripping_through:
  628.   local.thug1 string parm.thug1
  629.   // Thug says "Blade's ripping through our defences, sir!" - 
  630.   local.thug1 playsound "dialog/bank/thug/panic4.wav"
  631.   waitForSound "dialog/bank/thug/panic4.wav" .1
  632. end
  633.  
  634. thug_reinforcements:
  635.   local.thug1 string parm.thug1
  636.   // Thug says "Let's get some reinforcements down here now!" - 
  637.   local.thug1 playsound "dialog/bank/thug/order2.wav"
  638.   waitForSound "dialog/bank/thug/order2.wav" .1
  639. end
  640.  
  641. thug_cant_hold_off:
  642.   local.thug1 string parm.thug1
  643.   // Thug says "I don't think we can hold him off any longer!" - 
  644.   local.thug1 playsound "dialog/bank/thug/panic5.wav"
  645.   waitForSound "dialog/bank/thug/panic5.wav" .1
  646. end
  647.  
  648. thug_get_moving:
  649.   local.thug1 string parm.thug1
  650.   // Thug says "Get moving!" - 
  651.   local.thug1 playsound "dialog/bank/thug/order5.wav"
  652.   waitForSound "dialog/bank/thug/order5.wav" .1
  653. end
  654.  
  655. thug_get_u_cop:
  656.   local.thug1 string parm.thug1
  657.   // Thug says "Oh god the pain! I'm gonna get you cop!" - 
  658.   local.thug1 playsound "dialog/bank/thug/agony.wav"
  659.   waitForSound "dialog/bank/thug/agony.wav" .1
  660. end
  661.  
  662. thug_got_blade:
  663.   local.thug1 string parm.thug1
  664.   // Thug says "Tell Mancini that we got Blade. <Ha, Ha!>" - 
  665.   local.thug1 playsound "dialog/bank/thug/taunt4.wav"
  666.   waitForSound "dialog/bank/thug/taunt4.wav" .1
  667. end
  668.  
  669. // ------------------------------------------
  670. // Pay Phone messages - Quarter (INV)
  671. // ------------------------------------------
  672. phone_bruno:
  673.   local.phone string parm.phone
  674.   // Phone says 'What do you want? Leave me alone or I'll have Bruno come down there and tap dance on your ass.'
  675.   local.phone playsound "environment/levelsnds/bank/tchtns.wav" 4.0
  676.   waitForSound "environment/levelsnds/bank/tchtns.wav"
  677.   local.phone playsound "environment/levelsnds/bank/phnlnrng.wav" 2.0
  678.   waitForSound "environment/levelsnds/bank/phnlnrng.wav"
  679.   local.phone playsound "dialog/general/phone/phone1.wav" 3.0
  680.   waitForSound "dialog/general/phone/phone1.wav"
  681.   local.phone playsound "environment/phone/busyfon.wav" 2.0
  682.   waitForSound "environment/phone/busyfon.wav"
  683.   local.phone playsound "environment/phone/fon8.wav" 2.0
  684.   waitForSound "environment/phone/fon8.wav"
  685. end
  686.  
  687. phone_cinema:
  688.   local.phone string parm.phone
  689.   // Phone says 'Thank you for calling Cinema Line. Today's feature film is Dark Army 7. The return of Ash Jr.!   
  690.   //    Monty Python Resurrection, and <disconnect sound>'
  691.   local.phone playsound "environment/levelsnds/bank/tchtns.wav" 4.0
  692.   waitForSound "environment/levelsnds/bank/tchtns.wav"
  693.   local.phone playsound "environment/levelsnds/bank/phnlnrng.wav" 2.0
  694.   waitForSound "environment/levelsnds/bank/phnlnrng.wav"
  695.   local.phone playsound "dialog/general/phone/phone2.wav" 3.0
  696.   waitForSound "dialog/general/phone/phone2.wav"
  697.   local.phone playsound "environment/phone/busyfon.wav" 2.0
  698.   waitForSound "environment/phone/busyfon.wav"
  699.   local.phone playsound "environment/phone/fon8.wav" 2.0
  700.   waitForSound "environment/phone/fon8.wav"
  701. end
  702.  
  703. // ------------------------------------------
  704. // Combat Ambience Sequences
  705. // ------------------------------------------
  706. combat_one:
  707.   local.actor1 string parm.actor1
  708.   // Missile impacts and booms, thug says 'Let's get the hell outta here!'
  709.   local.actor1 playsound "dialog/general/fight1.wav" .8 4
  710.   waitForSound "dialog/general/fight1.wav" 0.4
  711.   local.actor1 playsound "dialog/general/asgunburst.wav" 1 3
  712.   waitForSound "dialog/general/asgunburst.wav" -0.2
  713.   local.actor1 playsound "impact/explosion/med3.wav" 1 2
  714.   waitForSound "impact/explosion/med3.wav" -2.2
  715.   local.actor1 playsound "monsters/thug/retreat3.wav" 1 3
  716.   waitForSound "monsters/thug/retreat3.wav" 2.0
  717.   local.actor1 playsound "misc/null.wav" 1 4
  718. end
  719.  
  720. combat_two:
  721.   local.actor1 string parm.actor1
  722.   // Humvee skids in, machine gun fire, thug screams 'where's my back-ughhh!'
  723.   local.actor1 playsound "dialog/general/fight1.wav" .7 4
  724.   local.actor1 playsound "vehicle/humvee/run.wav" .8 3
  725.   local.actor1 playsound "environment/alarm/police/siren1.wav" .5 5
  726.   waitForSound "environment/alarm/police/siren1.wav" 1
  727.   local.actor1 playsound "vehicle/humvee/stop.wav" .8 2
  728.   local.actor1 playsound "vehicle/humvee/skid.wav" .5 3
  729.   waitForSound "vehicle/humvee/skid.wav" -0.1
  730.   local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  731.   waitForSound "dialog/general/asgunburst.wav" -0.5
  732.   local.actor1 playsound "monsters/thug/retreat2.wav" .6 3
  733.   waitForSound "monsters/thug/retreat2.wav" -0.8
  734.   local.actor1 playsound "weapons/asrifle/6.wav" 1 1
  735.   local.actor1 playsound "monsters/thug/death1.wav" .6 3
  736.   waitForSound "monsters/thug/death1.wav" 4.0
  737.   local.actor1 playsound "misc/null.wav" 1 4
  738.   local.actor1 playsound "misc/null.wav" 1 5
  739. end
  740.  
  741. combat_three:
  742.   local.actor1 string parm.actor1
  743.   // Chopper flies in, thug says 'Air attack!!!' and is then mowed down by heligun
  744.   local.actor1 playsound "dialog/general/fight1.wav" .8 4
  745.   local.actor1 playsound "vehicle/helicopt/flyloop.wav" .5 5
  746.   waitForSound "vehicle/helicopt/flyloop.wav" .1
  747.   local.actor1 playsound "dialog/intro/thug/airattk1.wav" .8 2
  748.   waitForSound "dialog/intro/thug/airattk1.wav" -0.2
  749.   local.actor1 playsound "weapons/heligun/mix9c.wav" .4 1
  750.   waitForSound "weapons/heligun/mix9c.wav" -1.1
  751.   local.actor1 playsound "weapons/heligun/mix9c.wav" .4 1
  752.   waitForSound "weapons/heligun/mix9c.wav" -1.1
  753.   local.actor1 playsound "weapons/heligun/mix2.wav" 1 1
  754.   local.actor1 playsound "monsters/thug/death2.wav" 1 3
  755.   waitForSound "monsters/thug/death2.wav" -2.1
  756.   waitForSound "weapons/heligun/mix2.wav" -1.1
  757.   local.actor1 playsound "weapons/heligun/mix9c.wav" .4 1
  758.   waitForSound "weapons/heligun/mix9c.wav" -1.1
  759.   local.actor1 playsound "weapons/heligun/mix9c.wav" .4 1
  760.   waitForSound "weapons/heligun/mix9c.wav" -1.1
  761.   local.actor1 playsound "monsters/thug/deathl2.wav" 1 3
  762.   waitForSound "monsters/thug/deathl1.wav" -3.1
  763.   local.actor1 playsound "weapons/heligun/mix9c.wav" .4 1
  764.   waitForSound "weapons/heligun/mix9c.wav" -1.1
  765.   local.actor1 playsound "weapons/heligun/mix9c.wav" .4 1
  766.   waitForSound "weapons/heligun/mix9c.wav" 2.1
  767.   local.actor1 playsound "misc/null.wav" 1 4
  768.   local.actor1 playsound "misc/null.wav" 1 5
  769. end
  770.  
  771. combat_four:
  772.   local.actor1 string parm.actor1
  773.   local.actor2 string parm.actor2
  774.   // Thug says 'You want some, porky'
  775.   // HC says 'Take cover!', gunfire, HC "I'm hit!", death, HC "Where's Blade??"
  776.   local.actor1 playsound "dialog/general/fight1.wav" .8 5
  777.   waitForSound "dialog/general/fight1.wav" 0.2
  778.   local.actor1 playsound "monsters/thug/attk1.wav" 1 3
  779.   waitForSound "monsters/thug/attk1.wav" .1
  780.   local.actor1 playsound "dialog/intro/hc/takecover1.wav" .7 3
  781.   waitForSound "dialog/intro/hc/takecover1.wav" -.1
  782.   local.actor1 playsound "dialog/general/asgunburst.wav" .9 1
  783.   waitForSound "dialog/general/asgunburst.wav" -0.5
  784.   local.actor1 playsound "dialog/general/asgunburst.wav" .9 1
  785.   waitForSound "dialog/general/asgunburst.wav" -0.2
  786.   local.actor1 playsound "dialog/intro/hc/imhit1.wav" .7 3
  787.   waitForSound "dialog/intro/hc/imhit1.wav" -.3
  788.   local.actor1 playsound "dialog/intro/hc/hmdeath1.wav" .6 2
  789.   waitForSound "dialog/intro/hc/hmdeath1.wav" -.4
  790.   local.actor1 playsound "dialog/intro/hc/whereblade2.wav" .7 4
  791.   waitForSound "dialog/intro/hc/whereblade2.wav" 1.5
  792.   local.actor1 playsound "misc/null.wav" 1 5
  793. end
  794.  
  795. combat_five:
  796.   local.actor1 string parm.actor1
  797.   // HC 'Open fire', HC 'It's a trap!', rocket explosion, HC death, HC "Man down!!"
  798.   local.actor1 playsound "dialog/general/fight1.wav" .8 5
  799.   waitForSound "dialog/general/fight1.wav" 0.2
  800.   local.actor1 playsound "dialog/intro/hc/openfirer1.wav" .8 3
  801.   waitForSound "dialog/intro/hc/openfirer1.wav" .1
  802.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  803.   waitForSound "weapons/magnum/fire3.wav" -0.4
  804.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  805.   waitForSound "weapons/magnum/fire3.wav" -0.4
  806.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  807.   waitForSound "weapons/magnum/fire3.wav" -0.4
  808.   local.actor1 playsound "dialog/intro/hc/trapm1.wav" .9 3
  809.   waitForSound "dialog/intro/hc/trapm1.wav" -.2
  810.   local.actor1 playsound "weapons/rlaunch/mssllp3.wav" 1 1
  811.   waitForSound "weapons/rlaunch/mssllp3.wav" -0.1
  812.   local.actor1 playsound "impact/explosion/med3.wav" 1 2
  813.   waitForSound "impact/explosion/med3.wav" -2.2
  814.   local.actor1 playsound "dialog/intro/hc/death4r1.wav" .6 3
  815.   waitForSound "dialog/intro/hc/death4r1.wav" -.1
  816.   local.actor1 playsound "dialog/intro/hc/mandownm1.wav" .8 3
  817.   waitForSound "dialog/intro/hc/mandownm1.wav" 1.8
  818.   local.actor1 playsound "misc/null.wav" 1 5
  819. end
  820.  
  821. combat_six:
  822.   local.actor1 string parm.actor1
  823.   // Humvee pulls up,HC 'Take 'em down!',gunfire,Thug 'Book THIS, dan-o!', 
  824.   //      HC 'They're too strong!',gunfire,HC 'Behind you, lookout!', HC guys die
  825.   local.actor1 playsound "dialog/general/fight1.wav" .8 4
  826.   local.actor1 playsound "vehicle/humvee/run.wav" .8 3
  827.   local.actor1 playsound "environment/alarm/police/siren1.wav" .5 5
  828.   waitForSound "environment/alarm/police/siren1.wav" 1
  829.   local.actor1 playsound "vehicle/humvee/stop.wav" .8 2
  830.   local.actor1 playsound "vehicle/humvee/skid.wav" .5 3
  831.   waitForSound "vehicle/humvee/skid.wav" -0.1
  832.   local.actor1 playsound "dialog/intro/hc/takeem.wav" .8 3
  833.   waitForSound "dialog/intro/hc/takeem.wav" .1
  834.   local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  835.   waitForSound "dialog/general/asgunburst.wav" -0.5
  836.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  837.   waitForSound "weapons/magnum/fire3.wav" -0.4
  838.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  839.   waitForSound "weapons/magnum/fire3.wav" -0.4
  840.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  841.   waitForSound "weapons/magnum/fire3.wav" -0.4
  842.   local.actor1 playsound "monsters/thug/attk4.wav" .6 3
  843.   waitForSound "monsters/thug/attk4.wav" .1
  844.   local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  845.   waitForSound "dialog/general/asgunburst.wav" -0.5
  846.   local.actor1 playsound "dialog/intro/hc/toostron.wav" .7 3
  847.   waitForSound "dialog/intro/hc/toostron.wav" -.1
  848.   local.actor1 playsound "weapons/asrifle/6.wav" 1 1
  849.   waitForSound "weapons/asrifle/6.wav" -0.5
  850.   local.actor1 playsound "weapons/asrifle/6.wav" 1 1
  851.   waitForSound "weapons/asrifle/6.wav" -0.5
  852.   //local.actor1 playsound "dialog/intro/hc/bhndlk1.wav" .7 2
  853.   //waitForSound "dialog/intro/hc/bhndlk1.wav" .1
  854.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  855.   waitForSound "weapons/magnum/fire3.wav" -0.4
  856.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  857.   waitForSound "weapons/magnum/fire3.wav" -0.4
  858.   local.actor1 playsound "dialog/intro/hc/death6r.wav" .7 3
  859.   waitForSound "dialog/intro/hc/death6r.wav" .1
  860.   local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  861.   waitForSound "dialog/general/asgunburst.wav" -0.5
  862.   local.actor1 playsound "dialog/intro/hc/cantsee.wav" .4 2
  863.   waitForSound "dialog/intro/hc/cantsee.wav" .1
  864.   local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  865.   waitForSound "dialog/general/asgunburst.wav" -0.5
  866.   local.actor1 playsound "misc/hc/death1.wav" .8 2
  867.   waitForSound "misc/hc/death1.wav" 1.3
  868.   local.actor1 playsound "misc/null.wav" 1 5
  869.   local.actor1 playsound "misc/null.wav" 1 4
  870. end
  871.  
  872. combat_seven:
  873.   local.actor1 string parm.actor1
  874.   // HC 'Jake, cover me!', HC 'Lookout!', Thug 'Sucker!, gunfire, HC "I'm hit!", HC "Blade, where are you??"
  875.   local.actor1 playsound "dialog/general/fight1.wav" .8 4
  876.   waitForSound "dialog/general/fight1.wav" .6
  877.   local.actor1 playsound "dialog/intro/hc/jakecover.wav" .8 3
  878.   waitForSound "dialog/intro/hc/jakecover.wav" .1
  879.   local.actor1 playsound "weapons/magnum/fire3.wav" .6 1
  880.   waitForSound "weapons/magnum/fire3.wav" -0.4
  881.   local.actor1 playsound "weapons/magnum/fire3.wav" .6 1
  882.   waitForSound "weapons/magnum/fire3.wav" -0.4
  883.   local.actor1 playsound "weapons/magnum/fire3.wav" .6 1
  884.   waitForSound "weapons/magnum/fire3.wav" -0.4
  885.   local.actor1 playsound "dialog/intro/hc/lookoutc.wav" .7 3
  886.   waitForSound "dialog/intro/hc/lookoutc.wav" .1
  887.   local.actor1 playsound "monsters/thug/attk5.wav" 1 2
  888.   waitForSound "monsters/thug/attk5.wav" .1
  889.   local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  890.   waitForSound "dialog/general/asgunburst.wav" -0.5
  891.   local.actor1 playsound "dialog/intro/hc/hmlegs.wav" .8 3
  892.   waitForSound "dialog/intro/hc/hmlegs.wav" -.1
  893.   local.actor1 playsound "weapons/magnum/fire3.wav" .8 1
  894.   waitForSound "weapons/magnum/fire3.wav" -0.4
  895.   local.actor1 playsound "weapons/magnum/fire3.wav" .8 1
  896.   waitForSound "weapons/magnum/fire3.wav" -0.4
  897.   local.actor1 playsound "dialog/intro/hc/bladewherec.wav" .7 2
  898.   waitForSound "dialog/intro/hc/bladewherec.wav" .1
  899.   local.actor1 playsound "weapons/magnum/fire3.wav" .8 1
  900.   waitForSound "weapons/magnum/fire3.wav" -0.4
  901.   local.actor1 playsound "weapons/magnum/fire3.wav" .8 1
  902.   waitForSound "weapons/magnum/fire3.wav" 0.5
  903.   local.actor1 playsound "misc/null.wav" 1 5
  904.   local.actor1 playsound "misc/null.wav" 1 4
  905. end
  906.  
  907. // ------------------------------------------
  908. // Civilian Rescue Dialog 
  909. // ------------------------------------------
  910. blade_civmale_rescue1:
  911.   // Blade dialog
  912.   dialog "i_blade" "Get out of here!" "dialog/bank/blade/getout.wav" 1 5
  913.   waitForSound "dialog/bank/blade/getout.wav" 0.3
  914.   // Civilian Male dialog
  915.   dialog "i_civmale" "Woohoo, I'm saved!" "misc/civmale/saved.wav" 1 5
  916.   waitForSound "misc/civmale/saved.wav" 0.3
  917. end
  918.  
  919. blade_civmale_rescue2:
  920.   // Blade dialog
  921.   dialog "i_blade" "Run to safety!" "dialog/bank/blade/runsafe.wav" 1 5
  922.   waitForSound "dialog/bank/blade/runsafe.wav" 0.3
  923.   // Civilian Male dialog
  924.   dialog "i_civmale" "Thanks man!" "misc/civmale/thanx.wav" 1 5
  925.   waitForSound "misc/civmale/thanx.wav" 0.3
  926. end
  927.  
  928. blade_civfemale_rescue1:
  929.   // Blade dialog
  930.   dialog "i_blade" "Get out of here!" "dialog/bank/blade/getout.wav" 1 5
  931.   waitForSound "dialog/bank/blade/getout.wav" 0.3
  932.   // Civilian Female dialog
  933.   dialog "i_civfemale" "Thank God!" "misc/civfem/thnkgod.wav" 1 5
  934.   waitForSound "misc/civfem/thnkgod.wav" 0.3
  935. end
  936.  
  937. blade_civfemale_rescue2:
  938.   // Blade dialog
  939.   dialog "i_blade" "Run to safety!" "dialog/bank/blade/runsafe.wav" 1 5
  940.   waitForSound "dialog/bank/blade/runsafe.wav" 0.3
  941.   // Civilian Female dialog
  942.   dialog "i_civfemale" "Thank you officer!" "misc/civfem/thankoff.wav" 1 5
  943.   waitForSound "misc/civfem/thankoff.wav" 0.3
  944. end
  945.  
  946. // ------------------------------------------
  947. // JC tells Blade about activity next door
  948. // ------------------------------------------
  949. end_of_level:
  950.   // JC dialog
  951.   dialog "i_jc" "I'm picking up thermal activity in the abandoned building next door. Follow the tunnel and check it out!" "dialog/bank/jc/thrml4.wav" 1 5
  952.   waitForSound "dialog/bank/jc/thrml4.wav" 0.3
  953.   // Blade dialog
  954.   dialog "i_blade" "Roger that JC, I'm going in." "dialog/bank/blade/roger4.wav" 1 5
  955.   waitForSound "dialog/bank/blade/roger4.wav" 0.3
  956.   // JC dialog
  957.   dialog "i_jc" "Blade! Wait for some backup!" "dialog/bank/jc/wtbck1.wav" 1 5
  958.   waitForSound "dialog/bank/jc/wtbck1.wav" 0.3
  959.   // Blade dialog
  960.   dialog "i_blade" "No time to wait, I'm going in." "dialog/bank/blade/ntm4.wav" 1 5
  961.   waitForSound "dialog/bank/blade/ntm4.wav" 0.3
  962. end
  963.  
  964. // ------------------------------------------
  965. // End of Dialog File
  966. // ------------------------------------------
  967.